Основные системы

01

Рост

Возраст, этап роста, взрослость и путь Elder определяют возможности существа.

02

Потребности

Еда и вода ограничивают планирование маршрута, а не являются числами, которые можно игнорировать до последней минуты.

03

Мир

Исследуйте биомы, находите ресурсы и приспосабливайтесь к сезонам, погоде и катастрофам.

04

Бой

Охота, защита, эффекты статуса и решения об отступлении работают вместе.

05

Социальное

Группы, торговля, размножение и roleplay создают цели за пределами одного маршрута выживания.

06

Коллекция

Поиск существ, вылупление, мутации и ограниченные события поддерживают движение ростера.

Системы в деталях

Growth & aging

Every creature lives through baby, teen, and adult stages, then continues into the Elder path. Age is the resource that drives all of it: stats scale with stage, mutation windows open at specific ages, and the official wiki anchors growth mutations around age 67 and adulthood at age 100. Death is the only thing that resets age, which is why route safety beats aggression for anyone growing a valuable creature. Growth tokens can skip time but disqualify a slot from growth mutations, so the choice between speed and rolls is a real decision, not a detail.

Growth, aging & nesting guide →Run planner →

Hunger, thirst & the needs loop

Food and water run on separate timers, and the lower one is always the constraint. Diets decide what the food timer looks like: herbivores seek vegetation, carnivores contest carcasses, omnivores take whichever is closer, and the photo-diets add light-based needs. The survival skill that matters is not memorizing spawns — it is measuring your own drain rate on a quiet loop, keeping a primary and fallback source for each need, and setting a departure rule before a bar ever gets critical.

Food & water guide →Beginner guide →

Combat & status effects

Fights are decided by target access, spacing, stamina, and the exit plan as much as by raw damage. Status effects — bleed, poison, burn, cold pressure, dizziness, and mobility tears — can flip an encounter halfway through, and each one punishes continuing to play the way you were. The recorded stat table lists health, bite damage, weight, turn speed, and stamina for every creature on this site; read them as the baseline, then judge the specific matchup and terrain.

Types & status effects guide →Tier list →

Weather, seasons & disasters

The world cycles through seasons and weather events — storms, blizzards, heatwaves, hurricanes, tornadoes, acid rain, blood moons, and volcanic eruptions among them. Weather changes more than scenery: it moves drain rates, closes routes, and turns familiar terrain into a new experiment. Players with summon tokens can call several of these events server-wide, so a change in conditions is not always natural. Treat every weather session as its own labeled run rather than a variation of your baseline.

Tokens & summon guide →Needs guide →

Nests, eggs & breeding

Nesting lets one player host a nest while others hatch from it, and it is the social engine of the game: packs, lineages, and most trading relationships start there. Mechanically it matters twice over — nesting is the only source of nesting mutations, and hatchlings born from palette-equipped parents carry nested palettes. Boost plushies stack into the hatch roll, which is why organized nest sessions equip their parents before the egg rather than after.

Growth & nesting guide →Mutations guide →

Trading & the Trade Realm

Stored creatures, plushies, palettes, materials, and tokens all move through player-to-player trading, and no official price list exists — value is community-set and moves with events, reruns, and demand. The floor of any creature's value is how it is obtained; the ceiling is the cosmetic layer on the specific slot. Because everything settles through the in-game trade window, the scam patterns that matter are the ones that try to move value outside it.

Trading & safety guide →Creature pages →

Mutations & customization

Mutations are the collectible layer on top of the roster: rare cosmetic rolls (with a few gameplay-relevant exceptions like size-changing Dwarfism and Gigantism) that can come from nesting, growth milestones, or plushie boosts. They stack toward a limit of three with only Glimmer displaying alongside another mutation. Color palettes and materials are the other half of customization — applied per stored creature, swapped with an Appearance Change Token, and tradeable in their limited event forms.

Mutations guide →Palettes & materials guide →

Tokens, gachas & currencies

Two currencies matter: Shooms, earned by playing, and Tikits, the premium-flavored currency for the token shop. Tokens bend rules — reviving a dead creature with everything intact, finishing growth, rerolling weather, or spinning gachas. Gacha sources split between purchasable spins, world-spawned exploration tokens, and task-earned entries like the Death Gacha's 1,200 Death Points. Event tokens are the time-boxed category: they roll for their event's rewards and are worth little once the window closes.

Tokens & gacha guide →Redeem codes →

Текущие факты игры

Игра
Creatures of Sonaria
ID места
5233782396
Создатель
Sonar Studios
Жанр
Симулятор животных
Макс. игроков
75
Посещений на момент проверки
2,2 млрд+
Статус
В игре
Проверено
18 окт. 2026 г.

Онлайн, посещения и состояние страницы зафиксированы в снимке сайта от 18 октября 2026 г.; это не счетчики в реальном времени.

Что мы держим отдельно

Подтвержденные системы

В игре есть выживание, рост, исследование, еда, вода, бой, группы, охота, торговля, размножение, сезонные погодные катастрофы и этап Elder.

Требует проверки

Точные значения существ, таймеры возраста, длительность эффектов, шансы мутаций, цены торговли и универсальные формулы расхода здесь не утверждаются без текущего подтверждения в игре.

Продолжить изучение

FAQ

Что делать в Creatures of Sonaria?

Растите и выживайте за существо, исследуйте мир, ищите еду и воду, охотьтесь или сражайтесь, объединяйтесь, торгуйте, размножайтесь и реагируйте на события и погоду.

Что такое Elder?

Официальное описание называет Elder этапом после взрослости. Точное время и бонусы могут меняться и требуют проверки в текущей игре.

Это игра на выживание?

Да. Она объединяет еду, воду, рост, бой и опасности окружающей среды с roleplay, коллекцией, исследованием и торговлей.